Tag: Virtual reality

Design and Visualization Move Into New Virtual Worlds

Panelists: Moderator David E. Bowles, director, NASA’s Langley Research Center; August Noevere, aerospace research engineer, Collier Research Corp. — HyperSizer Software; Adam Clark, aerodynamics engineer, Enabling Technology & Research, Boeing Commercial Airplanes; Thomas Convard, technical product manager, Epic Games; Rodney Martin, deputy data sciences group lead, NASA’s Ames Research Center; Rachel Narciso, immersive technology specialist, Ball Aerospace

by Hannah Godofsky, AIAA Communications

Design and visualization environments are changing fast, and digital natives are changing design environments, panelists said Jan. 11 during the “Digital Natives Leading the Digital Transformation in Design and Knowledge Environments” session at the 2018 AIAA SciTech Forum in Kissimmee, Florida.

Virtual and augmented reality, analysis-based certification processes, and using video game engines to perform simulations are a few new technologies panelists discussed.

“Virtual reality and augmented reality are here to stay. It’s emerging as an affordable and attainable solution,” said Rachel Narciso, an immersive technology specialist at Ball Aerospace. “As a mechanical engineer, I do a lot of my design on a 2-D screen doing CAD with a mouse and a keyboard. I see a lot of benefit from stepping into a VR headset and doing it with my hands.”

She said VR could be used train workers on cleanroom techniques or to save time and money on business travel by using it as a means to collaborate. Narciso admitted that VR is still limited but emphasized it could be very useful in the space industry.

“If we’re coming up with a new, novel idea, we can’t test that in its exact environment,” she said. “We have to simulate that.”

Panelists said aircraft companies are interested in moving to analysis-based certification processes.

“Airplane certification is one of the largest nonrecurring cost-drivers in a commercial airplane development program,” said Adam Clark, an aerodynamic engineer at Boeing Commercial Airplanes. “(Computational fluid dynamics) is going to play an increasing role in the future — using computers instead of having to fly everything. We can move toward simulating a lot of this.”

Thomas Convard, technical project manager at Epic Games, said companies are using the Unreal video game engine to do simulation in technical fields.

“Architects are using the game engine for simulation and VR,” he said, showing demos of gleaming glass condos along the Miami beachfront simulated using the game engine.

Convard explained many customers in aerospace, architecture and automotive are using the Unreal engine because an off-the-shelf product comes with a cost advantage and can be implemented on a larger scale.

“This used to be really expensive software, but now you can go to Best Buy and get a headset and start doing VR at your facility,” he said. “We can do this at a mass scale instead of having one VR center.”

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Digital Disruption in Aerospace

Panelists: Moderator Darryll J. Pines, dean of the A. James Clark School of Engineering, University of Maryland; Andreas Bernhard, chief engineer, CH-53K, Sikorsky Aircraft Corp.; LaNetra Tate, program executive, Space Technology Mission Directorate, NASA; Jack O’Banion, vice president, Lockheed Martin; Brendan Iribe, co-founder, Oculus

by Tom Risen, Aerospace America staff reporter (2017-2018)

Digital innovation that changed daily life with smartphones and cloud computing is now breaking technical barriers in space and aviation, technologists explained Jan. 8 during the “Digital Transformations Disrupting Aerospace Business Models” panel at the 2018 AIAA SciTech Forum in Kissimmee, Florida.

The design process for aircraft is one of the main digital disruptions in the aerospace sector. The CH-53K King Stallion helicopter that Sikorsky is developing for the U.S. Marine Corps is the Lockheed Martin subsidiary’s first production aircraft built with a completely digital, paperless design, said Andreas Bernhard, the helicopter’s chief engineer at Sikorsky. Looking ahead to the 2020s, Bernhardpredicted“our most profitable product is no longer going to be the Black Hawk, but the CH-53K.” New technologies on the CH-53K also include composite rotor blades that he said “generate enough lift to carry an empty Black Hawk,” a transmission with improved power density than previous generation Sikorsky helicopters, and digital engine controls in the cockpit.

Digital assistants that are becoming more widely used on smartphones also have great potential to guide aerospace engineers. A “Siri for designers” akin to the Apple digital assistant could give real-time feedback on the effect of different options, including materials, said Jack O’Banion, vice president of strategy and customer requirements with Advanced Development Programs at Lockheed Martin.

“There are optimizing routines out there now, but if you’re not careful with the human too far removed from the design loop, you could walk through design choices that you may have preferred to make,” O’Banion said.

NASA is also keeping flexibility in mind when designing its autonomous technology. The semi-autonomous, free-flying robot Astrobee that NASA’s Ames Research Center is developing to assist International Space Station astronauts in tasks like inventory will free up valuable time on the station. The disruptive feature of it, however, is that it can be upgraded with code for scientific tests and improvements from people outside of NASA, said LaNetra Tate, program executive with NASA’s Space Technology Mission Directorate.

Virtual reality and augmented reality also have the potential to change aerospace training, design, communication and visualization. Brendan Iribe, co-founder of California-based virtual reality hardware developer Oculus, said the world is at the beginning of a “virtual age,” with the growing availability of devices, including the Oculus Rift headset. In decades to come, he said, rovers on Mars could scan their surroundings to give people a chance at interacting with the red planet in a virtual simulation.

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All 2018 AIAA SciTech Forum Videos